Rainbow Six Siege is the latest release in the long running Tom Clancy franchise. It has risen to become one of the most celebrated and populated first-person shooters in the online competitive scene.
This project was a training case study, focusing on the front-end and in-game user experience and UI layout. The goal was to take existing elements and consider how they could be improved for faster navigation, readability and visual flair.
The current iteration is a very utilitarian solution, with slight inconsistencies and a rough feel. These concepts aim to unify the UI art style and streamline the interaction experience.